Hi, I'm Thomas Blaauw

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What I Do

I design and build scalable systems and software that turn complex problems into elegant, reliable solutions.

More About Me

Lead software engineer specializing in Python, AWS, distributed systems, and backend architecture. Design and operate production systems serving 80K+ users and 4M+ daily requests, with demonstrated impact in automation, reliability, data synchronization, and operational efficiency. Experienced owning systems from architecture and implementation through CI/CD, deployment, and production operations.


SKILLS

Software Engineer and Systems Architect, passionate about technology. Download Resume

  • Languages: Python, Java, TypeScript, JavaScript, SQL.

  • Backend: FastAPI, REST APIs, Microservices, Distributed Systems, Async/Concurrent Programming, Multiprocessing, Multithreading.

  • AWS: Lambda, ECS Fargate, EC2, DynamoDB, Aurora PostgreSQL, RDS, SQS, EventBridge, S3, Cognito

  • Engineering: Docker, CI/CD, Alembic, Unit Testing, Database Migrations, System Architecture

  • Integrations: Salesforce, Boto3, Simple Salesforce, Event-Driven Architecture, ETL

Some of my past projects

The Adventures of Chicken Biscuit

The first title published by Fidgety Boys Studios, a physics-based arcade game, where I currently work as a Full Stack Software Engineer

Barbosa's Delivery

Project developed using the Django framework. The objective was to create a food delivery system that would compete with Postmates and GrubHub.

City Builder

This is my senior project. The goal of this project was to create a city building game using Unity3D using C# and pre-built assets, integrating code and art.

Galaga Remastered

A remaster of the all time classic game Galaga using the Godot game engine to recreate the gameplay from the original game and create an alternate mode.

Four-in-Line

This project was done for a class. The goal was to create an Artificial Intelligence that would compete against humans and other AIs.

Minecraft from the Start

An exploration of the Voxel engine and OpenGL library in Java to learn how Minecraft was made from scratch. The basics of the game were implemented.