Hi, I'm Thomas Blaauw

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What I Do

I design and build scalable systems and software that turn complex problems into elegant, reliable solutions.

More About Me

I build projects that allow me to explore different technologies. I am always working on something new that pushes the boundaries of my knowledge and motivates me to learn something new every day.

The areas that most interest me are Game Development, Software Development, and Artificial Intelligence. I have multiple projects that combine these areas to create something even more interesting.


SKILLS

Software Engineer and Systems Architect, passionate about technology. Download Resume

  • Proficient in: Python, C/C++, SQL, Java, C#, HTML, CSS.

  • System Design and Architecture, Database Management (NoSQL/SQL), Team Leadership, Agile/SCRUM, Software Development Life Cycle, Real Time Software Monitoring, Continuos Intergration.

  • Advanced knowledge in: Unity3D, Visual Studio, Eclipse, Vim, UNIX, Linux Development, Git/Github, Amazon Web Services (AWS), Microsoft Azure, Django framework, FastAPI, Terraform, Serverless, Datadog, CI/CD Tools.

Some of my past projects

The Adventures of Chicken Biscuit

The first title published by Fidgety Boys Studios, a physics-based arcade game, where I currently work as a Full Stack Software Engineer

Barbosa's Delivery

Project developed using the Django framework. The objective was to create a food delivery system that would compete with Postmates and GrubHub.

City Builder

This is my senior project. The goal of this project was to create a city building game using Unity3D using C# and pre-built assets, integrating code and art.

Galaga Remastered

A remaster of the all time classic game Galaga using the Godot game engine to recreate the gameplay from the original game and create an alternate mode.

Four-in-Line

This project was done for a class. The goal was to create an Artificial Intelligence that would compete against humans and other AIs.

Minecraft from the Start

An exploration of the Voxel engine and OpenGL library in Java to learn how Minecraft was made from scratch. The basics of the game were implemented.